Oculus Rift SDK 1.0 Shipping with Early Builds of Final Rift Hardware to Developers

Last Updated: 31 October, 2016
Oculus Rift hardware

For those who are planning a launch title for the upcoming Oculus Rift, we have some good news for you.

The company is still shipping more Oculus Rift hardware out to developers in the run up to launch, allowing the developers to finalize their games or applications.

The hardware is still in the early build state. The consumer version is slated for release in the Q1 of next year.

Here’s the company’s blog post:

If you’re shipping a Oculus Rift title in Q1, you’ll need early access to Rift hardware and new platform features to finalize your game or application. The Rift SDK 1.0 and runtime include features tied to the consumer product, so we’ve currently limited the release to developers putting final touches on launch titles.

If you’re planning a launch title and don’t yet have hardware, you can now upload a preview of your app through the Oculus submission tool, and we’ll be in touch with next steps.

We’re shipping more Rift hardware out to developers every week in the run up to launch. In the meantime, DK2 and SDK 0.8 continue to be the right platform for early Rift development — you only need SDK 1.0 if you’re imminently shipping.

We’re looking forward to seeing your VR experiences on Rift when it launches in Q1!

— The Oculus Team

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